Earth Spirrt Increase the damage of earth magic.
Cold Spirit Increase the damage of ice magic.
Fire Spirit Increase the damage of fire magic.
Lightning Spirit Increase the damage of lighting magic.
Intelligence Lowers MP cost of skills.
Life Control Decrease maximum HP to increase magic attack.
Magic Bound Increase the range of magic attacks.
Ground Charge Earth based magic attack.
Root Inflict Restraint status on target.
Earth Shock Frontal earth magic attack with a chance to inflict Blunting.
Earth Barrier Physical damage absorbtion.
Ground Wave Earth based area magic attack.
Ice Bolt Ice based magic attack with the chance to inflict freeze or frostbite.
Mana Drain Inflict Combustion status on target.
Snow Wind Frontal ice magic attack with a chance to inflict freeze or frostbite.
Invisible Become Invisible. Can only be seen by party members, but cannot move. Will become visible again if other skills are used.
Frozen Spear Triple ice based magic attack with the chance to inflict freeze or frostbite.
Fire Bolt Fire based magic attack with the chance to inflict Burn.
Fire Trap Set up an invisible fire trap on ground.
Fire Blow A 7 hit magical combo with penetration.
Detect Detect invisible people.
Meteor Frontal fire based magic attack with the chance to inflict Burn.
Lightning Bolt Lightning based magic attack with the chance to inflict Shock.
Lightning Shock Inflict Fear status.
Charged Wind 6 hit combo on 5 target with 80% push-back effect.
Teleport Teleport skill.
Chain Lightning Frontal lightning based magic attack with the chance to inflict Shock.

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